The Last Frontier

On Claiming Land
Ettin, Tiger, Weretiger

Oct 15
Marv found Ilppo back from town. He apparently was kicked out for the same crime, he’s joined us at the nice cabin. He’s gathered some bed materials and made a couple of lean-tos for the livestock.

Oct 16
We spent some time clearing the immediate surroundings for farming. There’s a large lake 6 miles South-Southeast, we cleared a rough path to it. After procuring some fish for the day, plus about a day’s worth to smoke, an Ettin attacked us. In the future, we’ll keep the group together, battles were difficult without Marv, though Ilppo seemed to do OK with a little healing. We sent the Ettin packing with a warning to clear out

Oct 17
The next day we moved to return to the lake, but our journey was interrupted by a tiger a weretiger. They hurt us substantially, though we ate well that night.

Oct 18
Next morning came and and a red sun rose over us, Ilppo predicted today would be cold, possibly an early frost, and a little windy. What an understatement.

The Advent
on the foundations of cooperation

All characters originated from a town very like this one:

It’s a one church kind of town. The locals worship Vatun much like some might worship a volcano. By offering to it, perhaps it will not harm us.

Marv has his lot drawn for exile from his village when 3 children mysteriously die one per night. Each died of unknown causes. The village’s greatest healer was brought and could not identify their cause of death (+11 heal, unless someone in the group has better). When 2 more deaths over the next 2 days occurred, Valentine’s lot was drawn. The villagers grew even more restless, and when another child’s death occurs, they draw Ilppo lot, and he is exiled. Marv (found a thoroughly deserted cabin within 4 day’s travel from the town. Having gotten himself fairly well-situated, and identifying with his countrymen’s plight, he invited them to stay with him. However, at the moment, they are not entirely sure what’s about them. Securing the area and looking for more long term resources seems important. This is their cabin

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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